Poe Is the Atlas Changing Again

Path of Exile's new expansion lets you lot build your own endgame

Path of Exile's new eater of worlds
(Image credit: Grinding Gear Games)

Path Of Exile, similar football, is a game of two halves—its lengthy principal story entrada and its sprawling, non-linear Atlas Of Worlds endgame. I'd probably sentry more football if the first half involved deicide on a massive scale and the latter was a dimension-hopping chase for loot and glory, but I digress: the important thing is that Path Of Exile's latter half is due for a shake-upwards, and Grinding Gear Games aim to evangelize that with the costless Siege of the Atlas expansion, landing on February fourth.

Path of Exile's Atlas Of Worlds is a multidimensional nexus where all things can and will happen. In gameplay terms, information technology's a second campaign, less structured than the first, just throwing all the content from the main game (and a sack of new stuff besides) into the mix for virtually-endless replayability. First introduced in 2016, it has seen three major expansions since, each with their own story arc and a slab of new content. Siege of the Atlas is the fourth, and 1 of the biggest shake-ups mechanically.

Ane of the big things defining Path Of Exile is its quarterly 'challenge leagues'. Every three months, a new side-story or gameplay modifier is thrown into the mix to help freshen up the feel of getting through the master story for new characters. While a couple of the oldest and least popular leagues have recently been retired, the vast majority are however playable through the Atlas. A major focus of this expansion is letting y'all create your own endgame feel by letting you choice and mix past league content into the Atlas as you progress.

While PoE's main story has remained largely static (residuum tweaks aside) since 2017, the Atlas has been a much livelier place, going through several story arcs, each introducing new extradimensional villains to beat up and boodle. Siege of the Atlas introduces ii more, each one set on devouring all of being.

The Searing Exarch is burn down-themed, planning on burning reality to a crisp, and the Eater Of Worlds is an all-consuming Cthuloid sort that prefers its universes rare. Each one also has a similarly themed second-in-command that you'll have to accept down earlier you can think of challenging the big bad.

None pizza with left beef

Rather than lurking in specific locations, in each Atlas excursion you'll exist able to pick which of the two new villains to pursue. Their influence will increase on each chase, somewhen leading to their respective boss battles. The Atlas had grown a bit overcomplicated in previous expansions, with unlocking new areas being gated behind collecting Watchstones and slotting them into the Atlas itself. Now progression is simpler and more freeform, with each of the iv current 'superlative' bosses (the 2 new ones, plus the Maven and the Uber Elder) dropping Voidstones which you tin utilise to raise the level of all content in the Atlas, or disable if yous want to take it piece of cake.

If that sounds too uncomplicated for Path Of Exile—information technology is.

Every unmarried map on the Atlas has a bonus objective, and completing it earns you a point to spend on a gigantic skill grid of Atlas modifiers. Rather than alter your grapheme, it modifies the content encountered across the Atlas. Liked the big battles of Legion? Pick upgrades that boost the chances of Legion content appearing anywhere in your Atlas, along with some perks to increment the quality of the loot y'all'll get from it. There are only and then many points to go around and a huge number of potential unlocks, so each actor should terminate upwards with their own personalized endgame, with their favorite monsters & loot sprinkled into every environs type.

Epitome 1 of 4

Path of Exile: Siege of the Atlas expansion

(Image credit: Grinding Gear Games)

Image 2 of 4

Path of Exile: Siege of the Atlas expansion

(Epitome credit: Grinding Gear Games)

Epitome iii of 4

Path of Exile: Siege of the Atlas expansion

(Image credit: Grinding Gear Games)

Image 4 of iv

Path of Exile Atlas tree

(Image credit: Grinding Gear Games)

New content ways new loot, too, and new means to tinker with your existing items. Each of the new bosses has a chance to driblet their ain unique gear, and monsters in areas under their influence have a chance to drop new Eldritch currency items, which volition let you imbue regular items with new perks of varying strengths. Items can concord one perk each from the new flame and abyss-themed pools related to the new bosses, giving you incentive to go subsequently both and opening up new min-maxing options.

And if it seems a chip foreign that I've gone all this time without talking about the new challenge league, information technology's because at that place's non much to talk well-nigh. The Archnemesis league scatters four petrified mini-bosses into every area in the game. They tin be woken up and fought by modding them with various perks and loot modifiers that drop from regular enemies. Each successive miniboss fought in an area has the mods from previous ones already activated.

Fighting all iv means you'll go the rewards from the showtime modifier 4 times, the 2nd modifier thrice, the 3rd twice, and the fourth modifier once, potentially giving early-game players mountains of actress gear. Yous won't even need to sacrifice extra inventory space for these monster modifiers, either. The Archnemesis league introduces a new league-specific inventory panel specifically for them. It's a cute quality-of-life improvement.

Gross prophet margin

Image 1 of 8

Path of Exile: Siege of the Atlas expansion

(Image credit: Grinding Gear Games)

Epitome 2 of 8

Path of Exile: Siege of the Atlas expansion

(Paradigm credit: Grinding Gear Games)

Image iii of 8

Path of Exile: Siege of the Atlas expansion

(Image credit: Grinding Gear Games)

Image iv of viii

Path of Exile: Siege of the Atlas expansion

(Image credit: Grinding Gear Games)

Image 5 of eight

Path of Exile: Siege of the Atlas expansion

(Epitome credit: Grinding Gear Games)

Image 6 of viii

Path of Exile: Siege of the Atlas expansion

(Image credit: Grinding Gear Games)

Prototype 7 of viii

Path of Exile: Siege of the Atlas expansion

(Epitome credit: Grinding Gear Games)

Image 8 of eight

Path of Exile: Siege of the Atlas expansion

(Image credit: Grinding Gear Games)

Not even Path Of Exile can grow infinitely, and with Siege of the Atlas, Grinding Gear Games are retiring yet another older challenge league. This time information technology's the Prophecy content, so you won't exist collecting silver coins to merchandise in for tiny sidequests anymore. I don't call back many players will miss it, only we will be saying goodbye to Navali and her chilling monkey friend.

Across that, nothing else is getting axed. The previous story bosses in the Atlas are still accessible (admitting via obscure means, in some cases), and Grinding Gear Games even found time to tune up the difficulty a bit on Human action two of the main story, so you can put those FOMO worries to bed.

It all seems to be positive growth with this expansion. While there's been a couple minor nerfs thrown at a couple of game-breakingly powerful character builds, the developers have mostly been focused on buffing up some underpowered archetypes.

The only concern I take with Siege of the Atlas is that it requires players to go through the main game to access the majority of the new content. When I talked with studio caput Chris Wilson, he admitted that a completely new role player going in bullheaded and figuring everything out as they get is looking at dozens of hours of play to finish the chief story. Notwithstanding, knowledge is power in Path Of Exile, and those who expect upwards guides and recommended graphic symbol builds will take a much easier time. Even running in the punishing Solo Self Constitute way (disabling co-op, trading and stashes), players frequently clear the story in a single afternoon.

The Path of Exile: Siege of the Atlas expansion launches every bit a free update on Feb 4th. A new grapheme volition exist needed to join the Archnemesis league, merely the Atlas Of Worlds changes are available to all.

taylorayed1969.blogspot.com

Source: https://www.pcgamer.com/path-of-exiles-new-expansion-lets-you-build-your-own-endgame/

0 Response to "Poe Is the Atlas Changing Again"

Enviar um comentário

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel